In-game communication
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In-game communication
Just bringing this to the attention of the university it is a mod that allows someone to host a server and chat with others while in KSP thought it could be useful for big launches for example if something goes wrong an engineer can tell the kerbonaut how to fix it.
forum.kerbalspaceprogram.com/showthread.php/41922-0-18-0-19-Kerbal-LiveFeed-Passive-Multiplayer-Plugin-Client-Server-0-5-3
forum.kerbalspaceprogram.com/showthread.php/41922-0-18-0-19-Kerbal-LiveFeed-Passive-Multiplayer-Plugin-Client-Server-0-5-3
Last edited by Angel_Boy on Tue Apr 02, 2013 1:35 am; edited 1 time in total
Angel_Boy- Ensign
- Posts : 46
Join date : 2013-03-21
Re: In-game communication
Yeah, KLF. Depending on how things go, we might schedule "game nights" and all play together or something.
Re: In-game communication
I see no reason why we can't do that sooner rather than later. I can set one up if anyone wants to schedule a time to play together. Since a bunch of the people in the university seem to be Canadians like myself, we may have similar timezones.
BGraves- Ensign
- Posts : 32
Join date : 2013-03-19
Location : Canada
Re: In-game communication
If anyone wants, I can make a program to replicate it but based for our needs.
ROFLCopter64bit- Ensign
- Posts : 31
Join date : 2013-03-19
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