University of Kerbol
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In-game communication

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In-game communication Empty In-game communication

Post by Angel_Boy Mon Mar 25, 2013 12:47 am

Just bringing this to the attention of the university it is a mod that allows someone to host a server and chat with others while in KSP thought it could be useful for big launches for example if something goes wrong an engineer can tell the kerbonaut how to fix it.

forum.kerbalspaceprogram.com/showthread.php/41922-0-18-0-19-Kerbal-LiveFeed-Passive-Multiplayer-Plugin-Client-Server-0-5-3


Last edited by Angel_Boy on Tue Apr 02, 2013 1:35 am; edited 1 time in total
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Post by Commander Error Mon Mar 25, 2013 9:55 am

Yeah, KLF. Depending on how things go, we might schedule "game nights" and all play together or something.
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Post by BGraves Thu Mar 28, 2013 10:22 pm

I see no reason why we can't do that sooner rather than later. I can set one up if anyone wants to schedule a time to play together. Since a bunch of the people in the university seem to be Canadians like myself, we may have similar timezones.
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Post by Commander Error Fri Mar 29, 2013 8:58 pm

I'm in Eastern Standard, but I base all my time schedules of GMT.
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Post by ROFLCopter64bit Thu Apr 04, 2013 6:23 pm

If anyone wants, I can make a program to replicate it but based for our needs.
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